

- #BUILDING SETTLEMENT MARKER INSTALLATION WIZARD INSTALL#
- #BUILDING SETTLEMENT MARKER INSTALLATION WIZARD MOD#
The workshop and map marker for Murwater will be transfered to Lexington Overpass (just south of Lexington appartments).įast travel to there, or walk, and start building your settlement.
#BUILDING SETTLEMENT MARKER INSTALLATION WIZARD INSTALL#
Make sure LexOverpass.txt is in your Fallout 4 install folder (with Fallout4.exe), and type in the console, while nothing is selected:
#BUILDING SETTLEMENT MARKER INSTALLATION WIZARD MOD#
If you have trouble getting things to work, try to deactivate the mod for this step, and activate it when you can build at Murkwater The workshop will not work at that point, but its normal). To activate the custom settlement, you will need to:Ĭlear Murkwater Construction site (kill the boss and all enemies. It will thus not be compatible with other mods that replace the same area, or the overpass area itself. In order to get the settler to work, this settlement replaces Murkwater Construction Site. The settlement covers a large portion of all branches, but not the ground (to avoid problems with Lexington) There is an elevator already present on one of the branch, and another, larger access through a collapse billboard. Lexington overpass is a 4 stories junction, with natural ramps to reach everywhere already in place. This mod adds a new very large settlement at Lexington overpass, one one the coolest settlement area in my opinion, and a style lacking from the base game.

It may cause unintended glitches or bugs, so backup your saves. Please, understand that this mod is intended as a personal modification. When i tried the now well known method to create custom settlements by placing a workshop (placeatme c1aeb), i was disappointed by the lack of some features, namely merchants, settlers, companions, trade routes, etc. Real Settlements – Lexington Overpass – Custom Settlement with working settlers
